Preparing for including lcdMenu as a submodule
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"""
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lcdMenu - A micropython library, which supports vertical and horizontal scrolling through menu items on both 2x16 and 4x20 LCDs
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Copyright (C) 2024 Benjamin Burkhardt <bluefox@privacynerd.de>
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This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
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"""
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from time import sleep
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class lcdMenu:
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# lcd: I2C_LCD - an object of the I2C_LCD class (https://git.privacynerd.de/BlueFox/micropython-libraries/src/branch/main/PCF8574T)
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# buttons: dict - a dictionary with machine.Pin objects as items with following keys
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# - "prev_btn" - OPTIONAL - when pressed, select the previous menu item
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# - "next_btn" - REQUIRED - when pressed, select the next menu item
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# - "ok_btn" - REQUIRED - when pressed, call the callback function of the menu item
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# menu_items: list - a list (-> maintains order!) containing tuples with the following format: (<ENTRY_NAME>,<CALLBACK FUNCTION>)
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# scroll_direction: bool - if true, the scrolling direction is horizontal, if false, vertical
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# cycle: bool - if true, start again with the first menu entry after the last one (and show the last before the first)
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# hide_menu_name: bool - OPTIONAL - if true, hide the menu's name (won't work in combination with a vertical scrolling direction)
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# name: str - OPTIONAL - a string with the name of the menu (can be hidden under certain circumstances)
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# debounce_time: float - OPTIONAL - the debounce time used by the library to debounce button presses
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def __init__(self, lcd, buttons: dict, scroll_direction: bool, cycle: bool, hide_menu_name: bool = False, name: str = "CHOOSE", debounce_time: float = 0.15):
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# save the argument variables
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self.lcd = lcd
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if "prev_btn" in buttons.keys():
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self.prev_btn = buttons["prev_btn"]
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else:
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self.prev_btn = None
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self.next_btn = buttons["next_btn"]
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self.ok_btn = buttons["ok_btn"]
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self.scroll_direction = scroll_direction
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self.cycle = cycle
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self.hide_menu_name = hide_menu_name
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self.name = name
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self.debounce_time = debounce_time
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self.current_selection = 0 # set a standard value (can/most of the time will be changed directly after __init__ by a call to self.setup())
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self.menu_items = [] # set a standard empty (can/most of the time will be changed directly after __init__ by a call to self.setup())
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# variables that are very unlikely the user want's to set them (but can be set via <lcdMenuObject>.<attribute_name>, of course)
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self.start_execution_msg = "Selected..." # the string displayed when an menu item is selected
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self.end_execution_msg = "Closing..." # the string displayed when the callback function of a selected menu item returns self.end_execution_wait = 1 # the time (in seconds) to wait after the callback function of a selected menu item returns
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self.start_execution_wait = 0.5 # the time (in seconds) to wait before the callback function of a selected menu item is called
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self.end_execution_wait = 1 # the time (in seconds) to wait after the callback function of a selected menu item returns
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self.fill_char = '-' # the character used to fill up space (used only on 4x20 displays); MUST BE 1 character long
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# menu_items: list - a list (-> maintains order!) containing tuples with the following format: (<ENTRY_NAME>,<CALLBACK FUNCTION>)
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# start_selection: int - OPTIONAL - the index of the item selected by default (starting with 0) - DON'T USE NEGATIVE INDEXES
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def setup(self, menu_items: list, start_selection: int = 0):
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self.menu_items = menu_items
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self.current_selection = start_selection
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def show_selection(self):
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# some checks:
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# 1. if you scrolling vertically, I found no elegant way to hide the name (there just need's to be something up there!)
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if self.scroll_direction and self.hide_menu_name:
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raise TypeError("Hiding the menu name whilst having the scroll direction set to horizontal is impossible!")
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# 2. if there are no menu items to display...
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if len(self.menu_items) == 0:
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raise TypeError("Can't show empty menus! Maybe you forgot calling self.setup() after initializing me?")
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# get some often used values into local variables
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selection_name = self.menu_items[self.current_selection][0]
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lw = self.lcd.num_columns
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# fill the custom character fields in the displays memory
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self.lcd.custom_char(0, bytearray([0x04,0x0A,0x11,0x00,0x00,0x00,0x00,0x00])) # arrow up
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self.lcd.custom_char(1, bytearray([0x00,0x00,0x00,0x00,0x00,0x11,0x0A,0x04])) # arrow down
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self.lcd.custom_char(2, bytearray([0x04,0x0A,0x11,0x00,0x00,0x11,0x0A,0x04])) # arrow up and down
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self.lcd.custom_char(3, bytearray([0x11,0x0A,0x04,0x00,0x00,0x04,0x0A,0x11])) # no options
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self.lcd.custom_char(4, bytearray([0x08,0x08,0x08,0x0F,0x08,0x08,0x08,0x08])) # line with a fork (to show the current selection - v scrolling)
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self.lcd.custom_char(5, bytearray([0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08])) # line without a fork (to show unselected items - v scrolling)
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self.lcd.custom_char(6, bytearray([0x00,0x00,0x00,0x00,0x00,0x00,0x15,0x00])) # three dots in a row
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# now show it off!
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# Horizontal scrolling:
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if self.scroll_direction:
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self.lcd.move_to(0,0)
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if self.lcd.num_lines == 4:
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self.lcd.putstr(f"{self.fill_char*lw}{' '*lw*2}{self.fill_char*lw}") # fill the first and last line with 'fill_char's
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self.lcd.move_to(0,1) # move to the second line for the starting message below (takes two lines)
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self.lcd.putstr(f"[{self.name[0:lw-2].center(lw-2)}]") # the menu name (cannot be hidden in this mode)
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self.lcd.putstr(f"<{selection_name[0:lw-2].center(lw-2)}>") # the current selected menu item's name
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# Vertical scrolling:
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else:
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lines_for_display = self.lcd.num_lines
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items_before_selection = self.current_selection # e.g. if current selection is the second -> 1; one item is before this
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items_after_selection = len(self.menu_items) - self.current_selection - 1
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self.lcd.move_to(0,0)
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if not self.hide_menu_name:
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self.lcd.putstr(f"[{self.name[0:lw-2].center(lw-2)}]") # print the menu name surrounded by sqare brackets []
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lines_for_display -= 1 # decrease the amount of lines available for displaying menu items by 1 (as it's used for the menu name)
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# now we want to display the selections
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# where the currently selected item should be the uppermost if possible
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# only at the end of the item list, the current item has to be in a lower line...
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# ... to avoid emtpy lines at the end as this would seem unprofessional/unclean to me
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# but it adds an noticeable amount of extra work / a complex algorithm
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if items_after_selection < (lines_for_display - 1): # if there aren't enough items to fill the display after the current selection
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# maybe the following could be done with a crazy math formula - but I want to keep it simpler!
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# as there aren't enough menu items after the current selection to fill the display, we have to...
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# ... calculate where to place the current selection, how many items there are before it and how many after it
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menu_items_cut = self.menu_items[::-1][:lines_for_display][::-1] # cut the menu_items list to the relevant last n ones maintaining order (n = number of lines for display)
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current_pos_in_cut = -len(self.menu_items) + self.current_selection + lines_for_display # calculate the current index of the selection in the new cut
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# draw all the lines
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for i in range(lines_for_display):
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if i == current_pos_in_cut: # if drawing the currently selected item
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self.lcd.putstr(f"{chr(4)} {menu_items_cut[i][0][0:lw-4]}")
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self.lcd.putstr(" " * ((lw-4)-len(menu_items_cut[i][0][0:lw-4]))) # fit the line
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else:
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self.lcd.putstr(f"{chr(5)} {menu_items_cut[i][0][0:lw-4]}")
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self.lcd.putstr(" " * ((lw-4)-len(menu_items_cut[i][0][0:lw-4]))) # fit the line
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# now the arrow
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if i == 0: # if the first element is drawn, think about printing or not printing the up arrow
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if self.current_selection == 0 and not self.cycle: # first item selected and no cycling
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self.lcd.putstr(" ") # leave the line with spaces
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else:
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self.lcd.putstr(" " + chr(0))
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elif i == lines_for_display-1: # if the last element is drawn, print a down arrow?
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if self.current_selection == (len(self.menu_items)-1) and not self.cycle: # first item selected and no cycling
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self.lcd.putstr(" ") # leave the line with spaces
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else:
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self.lcd.putstr(" " + chr(1)) # arrow down
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else: # there are enough items to fill the display after the current selection
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# the first line
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self.lcd.putstr(f"{chr(4)} {selection_name[0:lw-4]}")
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self.lcd.putstr(" " * ((lw-4)-len(selection_name[0:lw-4]))) # fill the line with spaces up to 2 before the end of the line
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if len(self.menu_items) <= 1:
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self.lcd.putstr(" " + chr(3)) # no options icon (as there's only one menu item!)
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elif lines_for_display == 1: # if there is exactly one line to display the menu entries...
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if self.current_selection == 0 and not self.cycle: # ...and the first element is selected and cycling is disabled so you can't go back
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self.lcd.putstr(" "+chr(1))
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elif self.current_selection == (len(self.menu_items)-1) and not self.cycle: # ...as before but with the last element -> you can't go further
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self.lcd.putstr(" "+chr(0))
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else: # ...or anything else (cycling or in the middle -> you can go in both directions
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self.lcd.putstr(" "+chr(2))
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elif self.current_selection == 0 and not self.cycle: # first item selected and no cycling
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self.lcd.putstr(" ") # leave the line with spaces
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else:
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self.lcd.putstr(" " + chr(0))
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# the other lines... (if existing!)
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for i in range(lines_for_display-1):
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self.lcd.putstr(f"{chr(5)} {self.menu_items[self.current_selection+i+1][0][0:lw-4]}")
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self.lcd.putstr(" " * ((lw-4)-len(self.menu_items[self.current_selection+i+1][0][0:lw-4]))) # fit the line
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# check if it's the last line being drawn...
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if (i+1) == (lines_for_display-1):
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if self.current_selection == (len(self.menu_items)-1) and not self.cycle: # last item selected and no cycling
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self.lcd.putstr(" ")
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else:
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self.lcd.putstr(" " + chr(1))
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else: # else: if it's not the last line, leave the last two columns of the line empty
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self.lcd.putstr(" ")
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def previous_selection(self):
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self.current_selection -= 1
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if self.current_selection < 0: # after the last element:
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if self.cycle: # if cycling is enabled, set it to the index of the last element
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self.current_selection = len(self.menu_items)-1
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else: # else, go to first element
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self.current_selection = 0
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def next_selection(self):
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self.current_selection += 1
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if self.current_selection >= len(self.menu_items): # after the last element:
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if self.cycle: # if cycling is enabled, go to first element
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self.current_selection = 0
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else: # else, set it to the index of the last element
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self.current_selection = len(self.menu_items)-1
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def execute_selection(self):
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selection = self.menu_items[self.current_selection]
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lw = self.lcd.num_columns
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# if the program executed had no display (so the user notices something happens!)
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self.lcd.move_to(0,0)
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if self.lcd.num_lines == 4:
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self.lcd.putstr(f"{self.fill_char*lw}{' '*lw*2}{self.fill_char*lw}") # fill the first and last line with 'fill_char's
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self.lcd.move_to(0,1) # move to the second line for the starting message below (takes two lines)
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self.lcd.putstr(f"[{selection[0][0:lw-2].center(lw-2)}]{self.start_execution_msg[0:lw].center(lw)}")
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sleep(self.start_execution_wait) # wait some time before execution (so that the text can be read)
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# run the program
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return_value = selection[1]()
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# show a exit when there's no specific return value
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if not return_value: # if the return value is None / nothing was returned -> show a closing message
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while self.ok_btn.value() == 1: time.sleep(self.debounce_time) # wait till ok_btn release (e.g. if the "program" is a simple send action)
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self.lcd.move_to(0,0)
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if self.lcd.num_lines == 4:
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self.lcd.putstr(f"{self.fill_char*lw}{' '*lw*2}{self.fill_char*lw}") # fill the first and last line with 'fill_char's
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self.lcd.move_to(0,1) # move to the second line for the starting message below (takes two lines)
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self.lcd.putstr(f"[{selection[0][0:lw].center(lw-2)}]{self.end_execution_msg[0:lw].center(lw)}")
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sleep(self.end_execution_wait)
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self.show_selection()
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else: # -> show no message and quit directly back into the lcdMenu
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self.show_selection()
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# listen for button presses (this method should be called in an endless loop, see method run)
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def loop(self):
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if self.prev_btn:
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if self.prev_btn.value() == 1:
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self.previous_selection()
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self.show_selection()
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while self.prev_btn.value() == 1: sleep(self.debounce_time) # wait till release
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if self.next_btn.value() == 1:
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self.next_selection()
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self.show_selection()
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while self.next_btn.value() == 1: sleep(self.debounce_time) # wait till release
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if self.ok_btn.value() == 1:
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while self.ok_btn.value() == 1: sleep(self.debounce_time) # wait till release
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self.execute_selection()
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def stop(self): # here to act as a callback for a menu entry (if the user wants to ofc!)
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self.running = False
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return True
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def run(self):
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# show the selection first
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self.show_selection()
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self.running = True
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# then listen on button presses in a loop...
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while self.running:
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self.loop()
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return True # to prevent a "Closing menu ..." in submenu-situations
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