Preparing for including lcdMenu as a submodule

This commit is contained in:
BlueFox 2024-11-15 17:46:43 +01:00
parent 7443af2095
commit 98353475ea
Signed by: BlueFox
GPG Key ID: 327233DA85435270

View File

@ -1,241 +0,0 @@
"""
lcdMenu - A micropython library, which supports vertical and horizontal scrolling through menu items on both 2x16 and 4x20 LCDs
Copyright (C) 2024 Benjamin Burkhardt <bluefox@privacynerd.de>
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
"""
from time import sleep
class lcdMenu:
# lcd: I2C_LCD - an object of the I2C_LCD class (https://git.privacynerd.de/BlueFox/micropython-libraries/src/branch/main/PCF8574T)
# buttons: dict - a dictionary with machine.Pin objects as items with following keys
# - "prev_btn" - OPTIONAL - when pressed, select the previous menu item
# - "next_btn" - REQUIRED - when pressed, select the next menu item
# - "ok_btn" - REQUIRED - when pressed, call the callback function of the menu item
# menu_items: list - a list (-> maintains order!) containing tuples with the following format: (<ENTRY_NAME>,<CALLBACK FUNCTION>)
# scroll_direction: bool - if true, the scrolling direction is horizontal, if false, vertical
# cycle: bool - if true, start again with the first menu entry after the last one (and show the last before the first)
# hide_menu_name: bool - OPTIONAL - if true, hide the menu's name (won't work in combination with a vertical scrolling direction)
# name: str - OPTIONAL - a string with the name of the menu (can be hidden under certain circumstances)
# debounce_time: float - OPTIONAL - the debounce time used by the library to debounce button presses
def __init__(self, lcd, buttons: dict, scroll_direction: bool, cycle: bool, hide_menu_name: bool = False, name: str = "CHOOSE", debounce_time: float = 0.15):
# save the argument variables
self.lcd = lcd
if "prev_btn" in buttons.keys():
self.prev_btn = buttons["prev_btn"]
else:
self.prev_btn = None
self.next_btn = buttons["next_btn"]
self.ok_btn = buttons["ok_btn"]
self.scroll_direction = scroll_direction
self.cycle = cycle
self.hide_menu_name = hide_menu_name
self.name = name
self.debounce_time = debounce_time
self.current_selection = 0 # set a standard value (can/most of the time will be changed directly after __init__ by a call to self.setup())
self.menu_items = [] # set a standard empty (can/most of the time will be changed directly after __init__ by a call to self.setup())
# variables that are very unlikely the user want's to set them (but can be set via <lcdMenuObject>.<attribute_name>, of course)
self.start_execution_msg = "Selected..." # the string displayed when an menu item is selected
self.end_execution_msg = "Closing..." # the string displayed when the callback function of a selected menu item returns self.end_execution_wait = 1 # the time (in seconds) to wait after the callback function of a selected menu item returns
self.start_execution_wait = 0.5 # the time (in seconds) to wait before the callback function of a selected menu item is called
self.end_execution_wait = 1 # the time (in seconds) to wait after the callback function of a selected menu item returns
self.fill_char = '-' # the character used to fill up space (used only on 4x20 displays); MUST BE 1 character long
# menu_items: list - a list (-> maintains order!) containing tuples with the following format: (<ENTRY_NAME>,<CALLBACK FUNCTION>)
# start_selection: int - OPTIONAL - the index of the item selected by default (starting with 0) - DON'T USE NEGATIVE INDEXES
def setup(self, menu_items: list, start_selection: int = 0):
self.menu_items = menu_items
self.current_selection = start_selection
def show_selection(self):
# some checks:
# 1. if you scrolling vertically, I found no elegant way to hide the name (there just need's to be something up there!)
if self.scroll_direction and self.hide_menu_name:
raise TypeError("Hiding the menu name whilst having the scroll direction set to horizontal is impossible!")
# 2. if there are no menu items to display...
if len(self.menu_items) == 0:
raise TypeError("Can't show empty menus! Maybe you forgot calling self.setup() after initializing me?")
# get some often used values into local variables
selection_name = self.menu_items[self.current_selection][0]
lw = self.lcd.num_columns
# fill the custom character fields in the displays memory
self.lcd.custom_char(0, bytearray([0x04,0x0A,0x11,0x00,0x00,0x00,0x00,0x00])) # arrow up
self.lcd.custom_char(1, bytearray([0x00,0x00,0x00,0x00,0x00,0x11,0x0A,0x04])) # arrow down
self.lcd.custom_char(2, bytearray([0x04,0x0A,0x11,0x00,0x00,0x11,0x0A,0x04])) # arrow up and down
self.lcd.custom_char(3, bytearray([0x11,0x0A,0x04,0x00,0x00,0x04,0x0A,0x11])) # no options
self.lcd.custom_char(4, bytearray([0x08,0x08,0x08,0x0F,0x08,0x08,0x08,0x08])) # line with a fork (to show the current selection - v scrolling)
self.lcd.custom_char(5, bytearray([0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08])) # line without a fork (to show unselected items - v scrolling)
self.lcd.custom_char(6, bytearray([0x00,0x00,0x00,0x00,0x00,0x00,0x15,0x00])) # three dots in a row
# now show it off!
# Horizontal scrolling:
if self.scroll_direction:
self.lcd.move_to(0,0)
if self.lcd.num_lines == 4:
self.lcd.putstr(f"{self.fill_char*lw}{' '*lw*2}{self.fill_char*lw}") # fill the first and last line with 'fill_char's
self.lcd.move_to(0,1) # move to the second line for the starting message below (takes two lines)
self.lcd.putstr(f"[{self.name[0:lw-2].center(lw-2)}]") # the menu name (cannot be hidden in this mode)
self.lcd.putstr(f"<{selection_name[0:lw-2].center(lw-2)}>") # the current selected menu item's name
# Vertical scrolling:
else:
lines_for_display = self.lcd.num_lines
items_before_selection = self.current_selection # e.g. if current selection is the second -> 1; one item is before this
items_after_selection = len(self.menu_items) - self.current_selection - 1
self.lcd.move_to(0,0)
if not self.hide_menu_name:
self.lcd.putstr(f"[{self.name[0:lw-2].center(lw-2)}]") # print the menu name surrounded by sqare brackets []
lines_for_display -= 1 # decrease the amount of lines available for displaying menu items by 1 (as it's used for the menu name)
# now we want to display the selections
# where the currently selected item should be the uppermost if possible
# only at the end of the item list, the current item has to be in a lower line...
# ... to avoid emtpy lines at the end as this would seem unprofessional/unclean to me
# but it adds an noticeable amount of extra work / a complex algorithm
if items_after_selection < (lines_for_display - 1): # if there aren't enough items to fill the display after the current selection
# maybe the following could be done with a crazy math formula - but I want to keep it simpler!
# as there aren't enough menu items after the current selection to fill the display, we have to...
# ... calculate where to place the current selection, how many items there are before it and how many after it
menu_items_cut = self.menu_items[::-1][:lines_for_display][::-1] # cut the menu_items list to the relevant last n ones maintaining order (n = number of lines for display)
current_pos_in_cut = -len(self.menu_items) + self.current_selection + lines_for_display # calculate the current index of the selection in the new cut
# draw all the lines
for i in range(lines_for_display):
if i == current_pos_in_cut: # if drawing the currently selected item
self.lcd.putstr(f"{chr(4)} {menu_items_cut[i][0][0:lw-4]}")
self.lcd.putstr(" " * ((lw-4)-len(menu_items_cut[i][0][0:lw-4]))) # fit the line
else:
self.lcd.putstr(f"{chr(5)} {menu_items_cut[i][0][0:lw-4]}")
self.lcd.putstr(" " * ((lw-4)-len(menu_items_cut[i][0][0:lw-4]))) # fit the line
# now the arrow
if i == 0: # if the first element is drawn, think about printing or not printing the up arrow
if self.current_selection == 0 and not self.cycle: # first item selected and no cycling
self.lcd.putstr(" ") # leave the line with spaces
else:
self.lcd.putstr(" " + chr(0))
elif i == lines_for_display-1: # if the last element is drawn, print a down arrow?
if self.current_selection == (len(self.menu_items)-1) and not self.cycle: # first item selected and no cycling
self.lcd.putstr(" ") # leave the line with spaces
else:
self.lcd.putstr(" " + chr(1)) # arrow down
else: # there are enough items to fill the display after the current selection
# the first line
self.lcd.putstr(f"{chr(4)} {selection_name[0:lw-4]}")
self.lcd.putstr(" " * ((lw-4)-len(selection_name[0:lw-4]))) # fill the line with spaces up to 2 before the end of the line
if len(self.menu_items) <= 1:
self.lcd.putstr(" " + chr(3)) # no options icon (as there's only one menu item!)
elif lines_for_display == 1: # if there is exactly one line to display the menu entries...
if self.current_selection == 0 and not self.cycle: # ...and the first element is selected and cycling is disabled so you can't go back
self.lcd.putstr(" "+chr(1))
elif self.current_selection == (len(self.menu_items)-1) and not self.cycle: # ...as before but with the last element -> you can't go further
self.lcd.putstr(" "+chr(0))
else: # ...or anything else (cycling or in the middle -> you can go in both directions
self.lcd.putstr(" "+chr(2))
elif self.current_selection == 0 and not self.cycle: # first item selected and no cycling
self.lcd.putstr(" ") # leave the line with spaces
else:
self.lcd.putstr(" " + chr(0))
# the other lines... (if existing!)
for i in range(lines_for_display-1):
self.lcd.putstr(f"{chr(5)} {self.menu_items[self.current_selection+i+1][0][0:lw-4]}")
self.lcd.putstr(" " * ((lw-4)-len(self.menu_items[self.current_selection+i+1][0][0:lw-4]))) # fit the line
# check if it's the last line being drawn...
if (i+1) == (lines_for_display-1):
if self.current_selection == (len(self.menu_items)-1) and not self.cycle: # last item selected and no cycling
self.lcd.putstr(" ")
else:
self.lcd.putstr(" " + chr(1))
else: # else: if it's not the last line, leave the last two columns of the line empty
self.lcd.putstr(" ")
def previous_selection(self):
self.current_selection -= 1
if self.current_selection < 0: # after the last element:
if self.cycle: # if cycling is enabled, set it to the index of the last element
self.current_selection = len(self.menu_items)-1
else: # else, go to first element
self.current_selection = 0
def next_selection(self):
self.current_selection += 1
if self.current_selection >= len(self.menu_items): # after the last element:
if self.cycle: # if cycling is enabled, go to first element
self.current_selection = 0
else: # else, set it to the index of the last element
self.current_selection = len(self.menu_items)-1
def execute_selection(self):
selection = self.menu_items[self.current_selection]
lw = self.lcd.num_columns
# if the program executed had no display (so the user notices something happens!)
self.lcd.move_to(0,0)
if self.lcd.num_lines == 4:
self.lcd.putstr(f"{self.fill_char*lw}{' '*lw*2}{self.fill_char*lw}") # fill the first and last line with 'fill_char's
self.lcd.move_to(0,1) # move to the second line for the starting message below (takes two lines)
self.lcd.putstr(f"[{selection[0][0:lw-2].center(lw-2)}]{self.start_execution_msg[0:lw].center(lw)}")
sleep(self.start_execution_wait) # wait some time before execution (so that the text can be read)
# run the program
return_value = selection[1]()
# show a exit when there's no specific return value
if not return_value: # if the return value is None / nothing was returned -> show a closing message
while self.ok_btn.value() == 1: time.sleep(self.debounce_time) # wait till ok_btn release (e.g. if the "program" is a simple send action)
self.lcd.move_to(0,0)
if self.lcd.num_lines == 4:
self.lcd.putstr(f"{self.fill_char*lw}{' '*lw*2}{self.fill_char*lw}") # fill the first and last line with 'fill_char's
self.lcd.move_to(0,1) # move to the second line for the starting message below (takes two lines)
self.lcd.putstr(f"[{selection[0][0:lw].center(lw-2)}]{self.end_execution_msg[0:lw].center(lw)}")
sleep(self.end_execution_wait)
self.show_selection()
else: # -> show no message and quit directly back into the lcdMenu
self.show_selection()
# listen for button presses (this method should be called in an endless loop, see method run)
def loop(self):
if self.prev_btn:
if self.prev_btn.value() == 1:
self.previous_selection()
self.show_selection()
while self.prev_btn.value() == 1: sleep(self.debounce_time) # wait till release
if self.next_btn.value() == 1:
self.next_selection()
self.show_selection()
while self.next_btn.value() == 1: sleep(self.debounce_time) # wait till release
if self.ok_btn.value() == 1:
while self.ok_btn.value() == 1: sleep(self.debounce_time) # wait till release
self.execute_selection()
def stop(self): # here to act as a callback for a menu entry (if the user wants to ofc!)
self.running = False
return True
def run(self):
# show the selection first
self.show_selection()
self.running = True
# then listen on button presses in a loop...
while self.running:
self.loop()
return True # to prevent a "Closing menu ..." in submenu-situations