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v1.0.0
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106
README.md
@@ -4,19 +4,107 @@ A micropython library, which supports vertical and horizontal scrolling through
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This project is the completely rewritten successor of my old (and now archived) [ProgramChooser](/BlueFox/ProgramChooser) library.
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This project is the completely rewritten successor of my old (and now archived) [ProgramChooser](/BlueFox/ProgramChooser) library.
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It is now production-ready (tested on 2x16 displays only at the moment.)
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## Roadmap
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- [x] forward, backward and select button
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# Installation
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- [ ] support for horizontal and vertical scrolling
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- [x] support for both 2x16 and 4x20 LCDs
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To "install" the library on your Pico, clone the repository first using `git clone`. Open [Thonny](https://thonny.org). There, open a file from "This computer" (thonny asks for the location after clicking on "Open"), and select the `__init__.py` from this repository. To get this file to your Pico's storage, choose "Save as" and choose "Raspberry Pi Pico" as the location.
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- [x] a reliable order of the menu items
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- [ ] good documentation for all of this (maybe through examples)
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Now, create a new directory called lcdMenu in the root of the Pico's file system (you can do that in the "magic" /lib folder too, makes no difference), and after that save the file there (with `__init__.py` being the file name).
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- [x] show an exit screen when a specific exit code is returned by a callback function
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- [ ] make the menu itself exitable (to enable stuff like submenus, etc.)
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Now you can use the library using `import lcdMenu` in any of your scripts!
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- [x] make the project a valid python package
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# Usage
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For basic usage, you just have to create an LCD object, use it to create a lcdMenu along with some other arguments. On this newly created object, run the `setup()` method with your menu item list. Then, start the menu by calling the (blocking) `run()` method on it.
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To stop a running instance of lcdMenu (started by `run()`), call the method `stop()` on it!
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For further usage, see the comments above the respective method definition in question in the [__init__.py](__init__.py) file. These try to describe the behaviour of each parameter pretty precise. Also, have a look into the examples which can be found in the [examples](examples/) folder.
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## Gallery
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Here are some of examples of how a lcdMenu will look, showcasing the amount of options you have with lcdMenu. Currently, as the library is only tested with 2x16 displays, these are the only ones showing up below - but on 4x20, it should look the same except it's bigger!
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<table>
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<tr>
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<th>Scroll direction</th>
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<th>Cycling</th>
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<th>Title shown</th>
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<th>Initial selection</th>
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<th>Result</th>
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</tr>
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<tr>
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<td>horizontal</td>
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<td>yes</td>
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<td>yes</td>
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<td>first</td>
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<td><img src="images/2x16-title-horizontal.jpg" alt="With title, middle item -> forward and backward, horizontal scrolling"></td>
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</tr>
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<tr>
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<td>vertical</td>
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<td>yes</td>
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<td>no</td>
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<td>first</td>
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<td><img src="images/2x16-title-vertical-up-down-cycling.jpg" alt="No title, first item & cycling on -> up & down, vertical scrolling"/></td>
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</tr>
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<tr>
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<td>vertical</td>
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<td>no</td>
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<td>no</td>
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<td>first</td>
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<td><img src="images/2x16-no-title-vertical-only-down.jpg" alt="No title, first item & no cycling -> only down, vertical scrolling"></td>
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</tr>
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<tr>
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<td>vertical</td>
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<td>no</td>
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<td>no</td>
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<td>middle</td>
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<td><img src="images/2x16-no-title-vertical-up-down.jpg" alt="No title, middle item -> up & down, vertical scrolling"></td>
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</tr>
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<tr>
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<td>vertical</td>
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<td>no</td>
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<td>no</td>
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<td>last</td>
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<td><img src="images/2x16-no-title-vertical-only-up.jpg" alt="No title, last item & no cycling -> only up, vertical scrolling"></td>
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</tr>
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<tr>
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<td>vertical</td>
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<td>no</td>
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<td>yes</td>
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<td>no options (first and last)</td>
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<td><img src="images/2x16-title-vertical-no-options.jpg" alt="With title, only one option, vertical scrolling"></td>
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</tr>
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<tr>
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<td>vertical</td>
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<td>no</td>
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<td>yes</td>
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<td>first</td>
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<td><img src="images/2x16-title-vertical-only-down.jpg" alt="With title, first item & no cycling -> only down, vertical scrolling"></td>
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</tr>
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<tr>
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<td>vertical</td>
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<td>no</td>
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<td>yes</td>
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<td>middle</td>
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<td><img src="images/2x16-title-vertical-up-down.jpg" alt="With title, middle item -> up & down, vertical scrolling"></td>
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</tr>
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<tr>
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<td>vertical</td>
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<td>no</td>
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<td>yes</td>
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<td>last</td>
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<td><img src="images/2x16-title-vertical-only-up.jpg" alt="With title, last item & no cycling -> only up, vertical scrolling"></td>
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</tr>
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</table>
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## License
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## License
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This project is licensed under the GPL-v3-or-later. A copy can be found [here](LICENSE).
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This project is licensed under the GPL-v3-or-later. A copy can be found [here](LICENSE).
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95
__init__.py
@@ -23,9 +23,8 @@ class lcdMenu:
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# cycle: bool - if true, start again with the first menu entry after the last one (and show the last before the first)
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# cycle: bool - if true, start again with the first menu entry after the last one (and show the last before the first)
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# hide_menu_name: bool - OPTIONAL - if true, hide the menu's name (won't work in combination with a vertical scrolling direction)
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# hide_menu_name: bool - OPTIONAL - if true, hide the menu's name (won't work in combination with a vertical scrolling direction)
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# name: str - OPTIONAL - a string with the name of the menu (can be hidden under certain circumstances)
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# name: str - OPTIONAL - a string with the name of the menu (can be hidden under certain circumstances)
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# default_selection: int - OPTIONAL - the index of the item selected by default (starting with 0) - DON'T USE NEGATIVE INDEXES
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# debounce_time: float - OPTIONAL - the debounce time used by the library to debounce button presses
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# debounce_time: float - OPTIONAL - the debounce time used by the library to debounce button presses
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def __init__(self, lcd, buttons: dict, menu_items: list, scroll_direction: bool, cycle: bool, hide_menu_name: bool = False, name: str = "CHOOSE", default_selection: int = 0, debounce_time: float = 0.15):
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def __init__(self, lcd, buttons: dict, scroll_direction: bool, cycle: bool, hide_menu_name: bool = False, name: str = "CHOOSE", debounce_time: float = 0.15):
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# save the argument variables
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# save the argument variables
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self.lcd = lcd
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self.lcd = lcd
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if "prev_btn" in buttons.keys():
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if "prev_btn" in buttons.keys():
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@@ -34,14 +33,15 @@ class lcdMenu:
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self.prev_btn = None
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self.prev_btn = None
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self.next_btn = buttons["next_btn"]
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self.next_btn = buttons["next_btn"]
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self.ok_btn = buttons["ok_btn"]
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self.ok_btn = buttons["ok_btn"]
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self.menu_items = menu_items
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self.scroll_direction = scroll_direction
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self.scroll_direction = scroll_direction
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self.cycle = cycle
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self.cycle = cycle
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self.hide_menu_name = hide_menu_name
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self.hide_menu_name = hide_menu_name
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self.name = name
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self.name = name
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self.current_selection = default_selection
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self.debounce_time = debounce_time
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self.debounce_time = debounce_time
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self.current_selection = 0 # set a standard value (can/most of the time will be changed directly after __init__ by a call to self.setup())
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self.menu_items = [] # set a standard empty (can/most of the time will be changed directly after __init__ by a call to self.setup())
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# variables that are very unlikely the user want's to set them (but can be set via <lcdMenuObject>.<attribute_name>, of course)
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# variables that are very unlikely the user want's to set them (but can be set via <lcdMenuObject>.<attribute_name>, of course)
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self.start_execution_msg = "Selected..." # the string displayed when an menu item is selected
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self.start_execution_msg = "Selected..." # the string displayed when an menu item is selected
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self.end_execution_msg = "Closing..." # the string displayed when the callback function of a selected menu item returns self.end_execution_wait = 1 # the time (in seconds) to wait after the callback function of a selected menu item returns
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self.end_execution_msg = "Closing..." # the string displayed when the callback function of a selected menu item returns self.end_execution_wait = 1 # the time (in seconds) to wait after the callback function of a selected menu item returns
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@@ -50,11 +50,21 @@ class lcdMenu:
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self.fill_char = '-' # the character used to fill up space (used only on 4x20 displays); MUST BE 1 character long
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self.fill_char = '-' # the character used to fill up space (used only on 4x20 displays); MUST BE 1 character long
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# menu_items: list - a list (-> maintains order!) containing tuples with the following format: (<ENTRY_NAME>,<CALLBACK FUNCTION>)
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# start_selection: int - OPTIONAL - the index of the item selected by default (starting with 0) - DON'T USE NEGATIVE INDEXES
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def setup(self, menu_items: list, start_selection: int = 0):
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self.menu_items = menu_items
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self.current_selection = start_selection
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def show_selection(self):
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def show_selection(self):
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# a check:
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# some checks:
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# if you scrolling vertically, I found no elegant way to hide the name (there just need's to be something up there!)
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# 1. if you scrolling vertically, I found no elegant way to hide the name (there just need's to be something up there!)
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if self.scroll_direction and self.hide_menu_name:
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if self.scroll_direction and self.hide_menu_name:
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raise TypeError("Hiding the menu name whilst having the scroll direction set to horizontal!")
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raise TypeError("Hiding the menu name whilst having the scroll direction set to horizontal is unsupported!")
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# 2. if there are no menu items to display...
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if len(self.menu_items) == 0:
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raise TypeError("Can't show empty menus! Maybe you forgot calling self.setup() after initializing me?")
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# get some often used values into local variables
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# get some often used values into local variables
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selection_name = self.menu_items[self.current_selection][0]
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selection_name = self.menu_items[self.current_selection][0]
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@@ -63,10 +73,10 @@ class lcdMenu:
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# fill the custom character fields in the displays memory
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# fill the custom character fields in the displays memory
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self.lcd.custom_char(0, bytearray([0x04,0x0A,0x11,0x00,0x00,0x00,0x00,0x00])) # arrow up
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self.lcd.custom_char(0, bytearray([0x04,0x0A,0x11,0x00,0x00,0x00,0x00,0x00])) # arrow up
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self.lcd.custom_char(1, bytearray([0x00,0x00,0x00,0x00,0x00,0x11,0x0A,0x04])) # arrow down
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self.lcd.custom_char(1, bytearray([0x00,0x00,0x00,0x00,0x00,0x11,0x0A,0x04])) # arrow down
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self.lcd.custom_char(2, bytearray([0x04,0x0A,0x11,0x00,0x00,0x11,0x0A,0x04])) # arrow up and down (variant 5 from above)
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self.lcd.custom_char(2, bytearray([0x04,0x0A,0x11,0x00,0x00,0x11,0x0A,0x04])) # arrow up and down
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self.lcd.custom_char(3, bytearray([0x11,0x0A,0x04,0x00,0x00,0x04,0x0A,0x11])) # no options (variant 3 from above)
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self.lcd.custom_char(3, bytearray([0x11,0x0A,0x04,0x00,0x00,0x04,0x0A,0x11])) # no options
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self.lcd.custom_char(4, bytearray([0x08,0x08,0x08,0x0F,0x08,0x08,0x08,0x08])) # line with a fork (to show the current selection - h scrolling)
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self.lcd.custom_char(4, bytearray([0x08,0x08,0x08,0x0F,0x08,0x08,0x08,0x08])) # line with a fork (to show the current selection - v scrolling)
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self.lcd.custom_char(5, bytearray([0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08])) # line without a fork (to show unselected items - h scrolling)
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self.lcd.custom_char(5, bytearray([0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08])) # line without a fork (to show unselected items - v scrolling)
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self.lcd.custom_char(6, bytearray([0x00,0x00,0x00,0x00,0x00,0x00,0x15,0x00])) # three dots in a row
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self.lcd.custom_char(6, bytearray([0x00,0x00,0x00,0x00,0x00,0x00,0x15,0x00])) # three dots in a row
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# now show it off!
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# now show it off!
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@@ -97,31 +107,28 @@ class lcdMenu:
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# maybe the following could be done with a crazy math formula - but I want to keep it simpler!
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# maybe the following could be done with a crazy math formula - but I want to keep it simpler!
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# as there aren't enough menu items after the current selection to fill the display, we have to...
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# as there aren't enough menu items after the current selection to fill the display, we have to...
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# ... calculate where to place the current selection, how many items there are before it and how many after it
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# ... calculate where to place the current selection, how many items there are before it and how many after it
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"""
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menu_items_cut = self.menu_items[::-1][:lines_for_display][::-1] # cut the menu_items list to the relevant last n ones maintaining order (n = number of lines for display)
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if lines_for_display > len(self.menu_items): # if it is because of an overall small number of menu items (less than we can display)
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current_pos_in_cut = -len(self.menu_items) + self.current_selection + lines_for_display # calculate the current index of the selection in the new cut
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for i in range(len(self.menu_items)):
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# draw all the lines
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if i < self.current_selection:
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for i in range(lines_for_display):
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self.lcd.putstr(chr(5)+" "+self.menu_items[i][0][0:lw-4])
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if i == current_pos_in_cut: # if drawing the currently selected item
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self.lcd.putstr(" "*(lw-4-len(self.menu_items[i][0][0:lw-4])))
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self.lcd.putstr(f"{chr(4)} {menu_items_cut[i][0][0:lw-4]}")
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if len(self.menu_items) <= 1:
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self.lcd.putstr(" " * ((lw-4)-len(menu_items_cut[i][0][0:lw-4]))) # fit the line
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self.lcd.putstr(" " + chr(3)) # no options icon (as there's only one menu item!)
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elif self.current_selection == 0 and not self.cycle:
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self.lcd.putstr(" "+chr(1))
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elif self.current_selection == (len(self.menu_items)-1) and not self.cycle:
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self.lcd.putstr(" "+chr(0))
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else:
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else:
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self.lcd.putstr(" "+chr(2))
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self.lcd.putstr(f"{chr(5)} {menu_items_cut[i][0][0:lw-4]}")
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elif i == self.current_selection:
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self.lcd.putstr(" " * ((lw-4)-len(menu_items_cut[i][0][0:lw-4]))) # fit the line
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self.lcd.putstr(chr(5)+" "+self.menu_items[i][0][0:lw-4])
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# now the arrow
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self.lcd.putstr(" "*(lw-4-len(self.menu_items[i][0][0:lw-4])))
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if i == 0: # if the first element is drawn, think about printing or not printing the up arrow
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elif i > self.current_selection:
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if self.current_selection == 0 and not self.cycle: # first item selected and no cycling
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self.lcd.putstr(" ") # leave the line with spaces
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else:
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self.lcd.putstr(" " + chr(0))
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elif i == lines_for_display-1: # if the last element is drawn, print a down arrow?
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if self.current_selection == (len(self.menu_items)-1) and not self.cycle: # first item selected and no cycling
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self.lcd.putstr(" ") # leave the line with spaces
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else:
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self.lcd.putstr(" " + chr(1)) # arrow down
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print("Im here!")
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else: # if it is because we reached the end of a (possibly) long menu list -> we have enough items to fill all the available lines
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print("Else here!")
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"""
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print("ToDo!")
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else: # there are enough items to fill the display after the current selection
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else: # there are enough items to fill the display after the current selection
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# the first line
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# the first line
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self.lcd.putstr(f"{chr(4)} {selection_name[0:lw-4]}")
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self.lcd.putstr(f"{chr(4)} {selection_name[0:lw-4]}")
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@@ -129,12 +136,12 @@ class lcdMenu:
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if len(self.menu_items) <= 1:
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if len(self.menu_items) <= 1:
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self.lcd.putstr(" " + chr(3)) # no options icon (as there's only one menu item!)
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self.lcd.putstr(" " + chr(3)) # no options icon (as there's only one menu item!)
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elif lines_for_display == 1: # if there is exactly one line to display the menu entries
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elif lines_for_display == 1: # if there is exactly one line to display the menu entries...
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if self.current_selection == 0 and not self.cycle:
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if self.current_selection == 0 and not self.cycle: # ...and the first element is selected and cycling is disabled so you can't go back
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self.lcd.putstr(" "+chr(1))
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self.lcd.putstr(" "+chr(1))
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elif self.current_selection == (len(self.menu_items)-1) and not self.cycle:
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elif self.current_selection == (len(self.menu_items)-1) and not self.cycle: # ...as before but with the last element -> you can't go further
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self.lcd.putstr(" "+chr(0))
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self.lcd.putstr(" "+chr(0))
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else:
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else: # ...or anything else (cycling or in the middle -> you can go in both directions
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self.lcd.putstr(" "+chr(2))
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self.lcd.putstr(" "+chr(2))
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elif self.current_selection == 0 and not self.cycle: # first item selected and no cycling
|
elif self.current_selection == 0 and not self.cycle: # first item selected and no cycling
|
||||||
self.lcd.putstr(" ") # leave the line with spaces
|
self.lcd.putstr(" ") # leave the line with spaces
|
||||||
@@ -190,7 +197,7 @@ class lcdMenu:
|
|||||||
return_value = selection[1]()
|
return_value = selection[1]()
|
||||||
|
|
||||||
# show a exit when there's no specific return value
|
# show a exit when there's no specific return value
|
||||||
if not return_value: # if the return value is None / nothing was returned
|
if not return_value: # if the return value is None / nothing was returned -> show a closing message
|
||||||
while self.ok_btn.value() == 1: time.sleep(self.debounce_time) # wait till ok_btn release (e.g. if the "program" is a simple send action)
|
while self.ok_btn.value() == 1: time.sleep(self.debounce_time) # wait till ok_btn release (e.g. if the "program" is a simple send action)
|
||||||
self.lcd.move_to(0,0)
|
self.lcd.move_to(0,0)
|
||||||
if self.lcd.num_lines == 4:
|
if self.lcd.num_lines == 4:
|
||||||
@@ -199,6 +206,8 @@ class lcdMenu:
|
|||||||
self.lcd.putstr(f"[{selection[0][0:lw].center(lw-2)}]{self.end_execution_msg[0:lw].center(lw)}")
|
self.lcd.putstr(f"[{selection[0][0:lw].center(lw-2)}]{self.end_execution_msg[0:lw].center(lw)}")
|
||||||
sleep(self.end_execution_wait)
|
sleep(self.end_execution_wait)
|
||||||
self.show_selection()
|
self.show_selection()
|
||||||
|
else: # -> show no message and quit directly back into the lcdMenu
|
||||||
|
self.show_selection()
|
||||||
|
|
||||||
|
|
||||||
# listen for button presses (this method should be called in an endless loop, see method run)
|
# listen for button presses (this method should be called in an endless loop, see method run)
|
||||||
@@ -216,11 +225,17 @@ class lcdMenu:
|
|||||||
while self.ok_btn.value() == 1: sleep(self.debounce_time) # wait till release
|
while self.ok_btn.value() == 1: sleep(self.debounce_time) # wait till release
|
||||||
self.execute_selection()
|
self.execute_selection()
|
||||||
|
|
||||||
|
def stop(self): # here to act as a callback for a menu entry (if the user wants to ofc!)
|
||||||
|
self.running = False
|
||||||
|
return True
|
||||||
|
|
||||||
def run(self):
|
def run(self):
|
||||||
# show the selection first
|
# show the selection first
|
||||||
self.show_selection()
|
self.show_selection()
|
||||||
|
self.running = True
|
||||||
|
|
||||||
# then listen on button presses in a loop...
|
# then listen on button presses in a loop...
|
||||||
while True:
|
while self.running:
|
||||||
self.loop()
|
self.loop()
|
||||||
|
|
||||||
|
return True # to prevent a "Closing menu ..." in submenu-situations
|
||||||
|
36
examples/quittable.py
Normal file
@@ -0,0 +1,36 @@
|
|||||||
|
from lcdMenu import lcdMenu
|
||||||
|
from machine import Pin, I2C
|
||||||
|
from PCF8574T import I2C_LCD
|
||||||
|
|
||||||
|
prev_btn = Pin(13, Pin.IN, Pin.PULL_DOWN) # input of the first btn
|
||||||
|
next_btn = Pin(14, Pin.IN, Pin.PULL_DOWN) # input of the second btn
|
||||||
|
ok_btn = Pin(15, Pin.IN, Pin.PULL_DOWN) # input of switch
|
||||||
|
|
||||||
|
LCD = I2C_LCD(I2C(0, sda=Pin(8), scl=Pin(9), freq=400000),0x27,2, 16)
|
||||||
|
|
||||||
|
def first_callback():
|
||||||
|
print("first_callback() called!")
|
||||||
|
def second_cb():
|
||||||
|
print("second_cb() called")
|
||||||
|
def third_cb():
|
||||||
|
print("third_cb() called")
|
||||||
|
return True
|
||||||
|
|
||||||
|
|
||||||
|
button_mappings = {"prev_btn":prev_btn, "next_btn": next_btn, "ok_btn": ok_btn}
|
||||||
|
|
||||||
|
submenu = lcdMenu(LCD, button_mappings, scroll_direction=True, cycle=False, hide_menu_name=False, name="Submenu!")
|
||||||
|
# the submenu.stop callback is a special callback specifically designed for use cases where the lcdMenu ist started with run()
|
||||||
|
# submenu.stop breaks an infinite loop inside the run() method, essentially quitting the run() method and giving back flow to the caller context
|
||||||
|
# so we can utilize this for us to quit a submenu (or a "main" menu if you want to, of course!)
|
||||||
|
submenuItems = [("first item", first_callback),
|
||||||
|
("second item", second_cb),
|
||||||
|
("third item", third_cb),
|
||||||
|
("back", submenu.stop)]
|
||||||
|
submenu.setup(submenuItems)
|
||||||
|
|
||||||
|
mainmenu = lcdMenu(LCD, button_mappings, scroll_direction=False, cycle=True, hide_menu_name=False, name="Main menu!")
|
||||||
|
mainmenu.setup([("Sub menu",submenu.run)])
|
||||||
|
|
||||||
|
mainmenu.run()
|
||||||
|
|
@@ -20,6 +20,8 @@ def third_cb():
|
|||||||
menuItems = [("first item", first_callback),
|
menuItems = [("first item", first_callback),
|
||||||
("second item", second_cb),
|
("second item", second_cb),
|
||||||
("third item", third_cb)]
|
("third item", third_cb)]
|
||||||
menu = lcdMenu(LCD, {"prev_btn":prev_btn, "next_btn": next_btn, "ok_btn": ok_btn}, menuItems, scroll_direction=False, cycle=False, hide_menu_name=True, name="Fullscreen!")
|
menu = lcdMenu(LCD, {"prev_btn":prev_btn, "next_btn": next_btn, "ok_btn": ok_btn}, scroll_direction=False, cycle=False, hide_menu_name=True, name="Fullscreen!")
|
||||||
|
menu.setup(menuItems)
|
||||||
|
|
||||||
menu.run()
|
menu.run()
|
||||||
|
|
@@ -22,7 +22,11 @@ menuItems = [("first item", first_callback),
|
|||||||
("third item", third_cb)]
|
("third item", third_cb)]
|
||||||
button_mappings = {"prev_btn":prev_btn, "next_btn": next_btn, "ok_btn": ok_btn}
|
button_mappings = {"prev_btn":prev_btn, "next_btn": next_btn, "ok_btn": ok_btn}
|
||||||
|
|
||||||
submenu = lcdMenu(LCD, button_mappings, menuItems, scroll_direction=True, cycle=False, hide_menu_name=False, name="Submenu!")
|
submenu = lcdMenu(LCD, button_mappings, scroll_direction=True, cycle=False, hide_menu_name=False, name="Submenu!")
|
||||||
|
submenu.setup(menuItems)
|
||||||
|
|
||||||
|
mainmenu = lcdMenu(LCD, button_mappings, scroll_direction=False, cycle=True, hide_menu_name=False, name="Main menu!")
|
||||||
|
mainmenu.setup([("Sub menu",submenu.run)])
|
||||||
|
|
||||||
mainmenu = lcdMenu(LCD, button_mappings, [("Sub menu",submenu.run)], scroll_direction=False, cycle=True, hide_menu_name=False, name="Main menu!")
|
|
||||||
mainmenu.run()
|
mainmenu.run()
|
||||||
|
|
BIN
images/2x16-no-title-vertical-only-down.jpg
Normal file
After Width: | Height: | Size: 3.2 MiB |
BIN
images/2x16-no-title-vertical-only-up.jpg
Normal file
After Width: | Height: | Size: 2.6 MiB |
BIN
images/2x16-no-title-vertical-up-down.jpg
Normal file
After Width: | Height: | Size: 2.8 MiB |
BIN
images/2x16-title-horizontal.jpg
Normal file
After Width: | Height: | Size: 2.2 MiB |
BIN
images/2x16-title-vertical-no-options.jpg
Normal file
After Width: | Height: | Size: 2.1 MiB |
BIN
images/2x16-title-vertical-only-down.jpg
Normal file
After Width: | Height: | Size: 2.0 MiB |
BIN
images/2x16-title-vertical-only-up.jpg
Normal file
After Width: | Height: | Size: 2.4 MiB |
BIN
images/2x16-title-vertical-up-down-cycling.jpg
Normal file
After Width: | Height: | Size: 2.3 MiB |
BIN
images/2x16-title-vertical-up-down.jpg
Normal file
After Width: | Height: | Size: 2.5 MiB |