Added quitting a menu functionality (actually quitting the run()'s infinite internal loop)
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@ -13,7 +13,7 @@ This project is the completely rewritten successor of my old (and now archived)
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- [x] a reliable order of the menu items
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- [x] good documentation for all of this (maybe through examples)
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- [x] show an exit screen when a specific exit code is returned by a callback function
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- [ ] make the menu itself exitable (to enable stuff like submenus, etc.)
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- [x] make the menu itself exitable (to enable stuff like submenus, etc.)
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- [x] make the project a valid python package
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32
__init__.py
32
__init__.py
@ -23,9 +23,8 @@ class lcdMenu:
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# cycle: bool - if true, start again with the first menu entry after the last one (and show the last before the first)
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# hide_menu_name: bool - OPTIONAL - if true, hide the menu's name (won't work in combination with a vertical scrolling direction)
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# name: str - OPTIONAL - a string with the name of the menu (can be hidden under certain circumstances)
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# default_selection: int - OPTIONAL - the index of the item selected by default (starting with 0) - DON'T USE NEGATIVE INDEXES
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# debounce_time: float - OPTIONAL - the debounce time used by the library to debounce button presses
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def __init__(self, lcd, buttons: dict, menu_items: list, scroll_direction: bool, cycle: bool, hide_menu_name: bool = False, name: str = "CHOOSE", default_selection: int = 0, debounce_time: float = 0.15):
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def __init__(self, lcd, buttons: dict, scroll_direction: bool, cycle: bool, hide_menu_name: bool = False, name: str = "CHOOSE", debounce_time: float = 0.15):
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# save the argument variables
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self.lcd = lcd
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if "prev_btn" in buttons.keys():
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@ -34,22 +33,30 @@ class lcdMenu:
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self.prev_btn = None
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self.next_btn = buttons["next_btn"]
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self.ok_btn = buttons["ok_btn"]
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self.menu_items = menu_items
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self.scroll_direction = scroll_direction
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self.cycle = cycle
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self.hide_menu_name = hide_menu_name
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self.name = name
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self.current_selection = default_selection
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self.debounce_time = debounce_time
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self.current_selection = 0 # set a standard value (can/most of the time will be changed directly after __init__ by a call to self.setup())
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self.menu_items = [] # set a standard empty (can/most of the time will be changed directly after __init__ by a call to self.setup())
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# variables that are very unlikely the user want's to set them (but can be set via <lcdMenuObject>.<attribute_name>, of course)
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self.start_execution_msg = "Selected..." # the string displayed when an menu item is selected
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self.end_execution_msg = "Closing..." # the string displayed when the callback function of a selected menu item returns self.end_execution_wait = 1 # the time (in seconds) to wait after the callback function of a selected menu item returns
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self.start_execution_wait = 0.5 # the time (in seconds) to wait before the callback function of a selected menu item is called
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self.end_execution_wait = 1 # the time (in seconds) to wait after the callback function of a selected menu item returns
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self.fill_char = '-' # the character used to fill up space (used only on 4x20 displays); MUST BE 1 character long
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# menu_items: list - a list (-> maintains order!) containing tuples with the following format: (<ENTRY_NAME>,<CALLBACK FUNCTION>)
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# start_selection: int - OPTIONAL - the index of the item selected by default (starting with 0) - DON'T USE NEGATIVE INDEXES
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def setup(self, menu_items: list, start_selection: int = 0):
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self.menu_items = menu_items
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self.current_selection = start_selection
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def show_selection(self):
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# some checks:
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# 1. if you scrolling vertically, I found no elegant way to hide the name (there just need's to be something up there!)
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@ -58,7 +65,6 @@ class lcdMenu:
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# 2. if there are no menu items to display...
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if len(self.menu_items) == 0:
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raise TypeError("Can't show empty menus! Maybe you forgot calling self.setup() after initializing me?")
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# get some often used values into local variables
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selection_name = self.menu_items[self.current_selection][0]
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@ -101,7 +107,7 @@ class lcdMenu:
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# maybe the following could be done with a crazy math formula - but I want to keep it simpler!
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# as there aren't enough menu items after the current selection to fill the display, we have to...
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# ... calculate where to place the current selection, how many items there are before it and how many after it
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menu_items_cut = self.menu_items[:lines_for_display:-1][::-1] # cut the menu_items list to the relevant last n ones maintaining order (n = number of lines for display)
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menu_items_cut = self.menu_items[::-1][:lines_for_display][::-1] # cut the menu_items list to the relevant last n ones maintaining order (n = number of lines for display)
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current_pos_in_cut = -len(self.menu_items) + self.current_selection + lines_for_display # calculate the current index of the selection in the new cut
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# draw all the lines
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for i in range(lines_for_display):
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@ -219,11 +225,17 @@ class lcdMenu:
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while self.ok_btn.value() == 1: sleep(self.debounce_time) # wait till release
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self.execute_selection()
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def stop(self): # here to act as a callback for a menu entry (if the user wants to ofc!)
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self.running = False
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return True
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def run(self):
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# show the selection first
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self.show_selection()
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self.running = True
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# then listen on button presses in a loop...
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while True:
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while self.running:
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self.loop()
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return True # to prevent a "Closing menu ..." in submenu-situations
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36
example_quittable.py
Normal file
36
example_quittable.py
Normal file
@ -0,0 +1,36 @@
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from lcdMenu import lcdMenu
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from machine import Pin, I2C
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from PCF8574T import I2C_LCD
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prev_btn = Pin(13, Pin.IN, Pin.PULL_DOWN) # input of the first btn
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next_btn = Pin(14, Pin.IN, Pin.PULL_DOWN) # input of the second btn
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ok_btn = Pin(15, Pin.IN, Pin.PULL_DOWN) # input of switch
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LCD = I2C_LCD(I2C(0, sda=Pin(8), scl=Pin(9), freq=400000),0x27,2, 16)
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def first_callback():
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print("first_callback() called!")
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def second_cb():
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print("second_cb() called")
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def third_cb():
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print("third_cb() called")
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return True
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button_mappings = {"prev_btn":prev_btn, "next_btn": next_btn, "ok_btn": ok_btn}
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submenu = lcdMenu(LCD, button_mappings, scroll_direction=True, cycle=False, hide_menu_name=False, name="Submenu!")
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# the submenu.stop callback is a special callback specifically designed for use cases where the lcdMenu ist started with run()
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# submenu.stop breaks an infinite loop inside the run() method, essentially quitting the run() method and giving back flow to the caller context
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# so we can utilize this for us to quit a submenu (or a "main" menu if you want to, of course!)
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submenuItems = [("first item", first_callback),
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("second item", second_cb),
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("third item", third_cb),
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("back", submenu.stop)]
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submenu.setup(submenuItems)
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mainmenu = lcdMenu(LCD, button_mappings, scroll_direction=False, cycle=True, hide_menu_name=False, name="Main menu!")
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mainmenu.setup([("Sub menu",submenu.run)])
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mainmenu.run()
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@ -20,6 +20,8 @@ def third_cb():
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menuItems = [("first item", first_callback),
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("second item", second_cb),
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("third item", third_cb)]
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menu = lcdMenu(LCD, {"prev_btn":prev_btn, "next_btn": next_btn, "ok_btn": ok_btn}, menuItems, scroll_direction=False, cycle=False, hide_menu_name=True, name="Fullscreen!")
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menu = lcdMenu(LCD, {"prev_btn":prev_btn, "next_btn": next_btn, "ok_btn": ok_btn}, scroll_direction=False, cycle=False, hide_menu_name=True, name="Fullscreen!")
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menu.setup(menuItems)
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menu.run()
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@ -22,7 +22,11 @@ menuItems = [("first item", first_callback),
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("third item", third_cb)]
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button_mappings = {"prev_btn":prev_btn, "next_btn": next_btn, "ok_btn": ok_btn}
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submenu = lcdMenu(LCD, button_mappings, menuItems, scroll_direction=True, cycle=False, hide_menu_name=False, name="Submenu!")
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submenu = lcdMenu(LCD, button_mappings, scroll_direction=True, cycle=False, hide_menu_name=False, name="Submenu!")
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submenu.setup(menuItems)
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mainmenu = lcdMenu(LCD, button_mappings, scroll_direction=False, cycle=True, hide_menu_name=False, name="Main menu!")
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mainmenu.setup([("Sub menu",submenu.run)])
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mainmenu = lcdMenu(LCD, button_mappings, [("Sub menu",submenu.run)], scroll_direction=False, cycle=True, hide_menu_name=False, name="Main menu!")
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mainmenu.run()
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