lcdMenu/__init__.py

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"""
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lcdMenu - A micropython library, which supports vertical and horizontal scrolling through menu items on both 2x16 and 4x20 LCDs
Copyright (C) 2024 Benjamin Burkhardt <bluefox@privacynerd.de>
This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License along with this program. If not, see <https://www.gnu.org/licenses/>.
"""
from time import sleep
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class lcdMenu:
# lcd: I2C_LCD - an object of the I2C_LCD class (https://git.privacynerd.de/BlueFox/micropython-libraries/src/branch/main/PCF8574T)
# buttons: dict - a dictionary with machine.Pin objects as items with following keys
# - "prev_btn" - OPTIONAL - when pressed, select the previous menu item
# - "next_btn" - REQUIRED - when pressed, select the next menu item
# - "ok_btn" - REQUIRED - when pressed, call the callback function of the menu item
# menu_items: list - a list (-> maintains order!) containing tuples with the following format: (<ENTRY_NAME>,<CALLBACK FUNCTION>)
# scroll_direction: bool - if true, the scrolling direction is horizontal, if false, vertical
# cycle: bool - if true, start again with the first menu entry after the last one (and show the last before the first)
# hide_menu_name: bool - OPTIONAL - if true, hide the menu's name (won't work in combination with a vertical scrolling direction)
# name: str - OPTIONAL - a string with the name of the menu (can be hidden under certain circumstances)
# default_selection: int - OPTIONAL - the index of the item selected by default (starting with 0) - DON'T USE NEGATIVE INDEXES
# debounce_time: float - OPTIONAL - the debounce time used by the library to debounce button presses
def __init__(self, lcd, buttons: dict, menu_items: list, scroll_direction: bool, cycle: bool, hide_menu_name: bool = False, name: str = "CHOOSE", default_selection: int = 0, debounce_time: float = 0.15):
# save the argument variables
self.lcd = lcd
if "prev_btn" in buttons.keys():
self.prev_btn = buttons["prev_btn"]
else:
self.prev_btn = None
self.next_btn = buttons["next_btn"]
self.ok_btn = buttons["ok_btn"]
self.menu_items = menu_items
self.scroll_direction = scroll_direction
self.cycle = cycle
self.hide_menu_name = hide_menu_name
self.name = name
self.current_selection = default_selection
self.debounce_time = debounce_time
# variables that are very unlikely the user want's to set them (but can be set via <lcdMenuObject>.<attribute_name>, of course)
self.start_execution_msg = "Selected..." # the string displayed when an menu item is selected
self.end_execution_msg = "Closing..." # the string displayed when the callback function of a selected menu item returns self.end_execution_wait = 1 # the time (in seconds) to wait after the callback function of a selected menu item returns
self.start_execution_wait = 0.5 # the time (in seconds) to wait before the callback function of a selected menu item is called
self.end_execution_wait = 1 # the time (in seconds) to wait after the callback function of a selected menu item returns
self.fill_char = '-' # the character used to fill up space (used only on 4x20 displays); MUST BE 1 character long
def show_selection(self):
# if you scrolling vertically, I found no elegant way to hide the name (there just need's to be something up there!)
if self.scroll_direction and self.hide_menu_name:
raise TypeError("Hiding the menu name whilst having the scroll direction set to horizontal!")
# TODO: the real process
if self.scroll_direction: # if horizontal scrolling is activated
pass
else: # if vertical scrolling is activated
pass
print(self.current_selection)
def previous_selection(self):
self.current_selection -= 1
if self.current_selection < 0: # after the last element:
if self.cycle: # if cycling is enabled, set it to the index of the last element
self.current_selection = len(self.menu_items)-1
else: # else, go to first element
self.current_selection = 0
def next_selection(self):
self.current_selection += 1
if self.current_selection >= len(self.menu_items): # after the last element:
if self.cycle: # if cycling is enabled, go to first element
self.current_selection = 0
else: # else, set it to the index of the last element
self.current_selection = len(self.menu_items)-1
def execute_selection(self):
selection = self.menu_items[self.current_selection]
lw = self.lcd.num_columns
# if the program executed had no display (so the user notices something happens!)
self.lcd.move_to(0,0)
if self.lcd.num_lines == 4:
self.lcd.putstr(f"{self.fill_char*lw}{' '*lw*2}{self.fill_char*lw}") # fill the first and last line with 'fill_char's
self.lcd.move_to(0,1) # move to the second line for the starting message below (takes two lines)
self.lcd.putstr(f"[{selection[0][0:lw].center(lw-2)}]{self.start_execution_msg[0:lw].center(lw)}")
sleep(self.start_execution_wait) # wait some time before execution (so that the text can be read)
# run the program
return_value = selection[1]()
# show a exit when there's no specific return value
if not return_value: # if the return value is None / nothing was returned
while self.ok_btn.value() == 1: time.sleep(self.debounce_time) # wait till ok_btn release (e.g. if the "program" is a simple send action)
self.lcd.move_to(0,0)
if self.lcd.num_lines == 4:
self.lcd.putstr(f"{self.fill_char*lw}{' '*lw*2}{self.fill_char*lw}") # fill the first and last line with 'fill_char's
self.lcd.move_to(0,1) # move to the second line for the starting message below (takes two lines)
self.lcd.putstr(f"[{selection[0][0:lw].center(lw-2)}]{self.end_execution_msg[0:lw].center(lw)}")
sleep(self.end_execution_wait)
# listen for button presses (this method should be called in an endless loop, see method run)
def loop(self):
if self.prev_btn:
if self.prev_btn.value() == 1:
self.previous_selection()
self.show_selection()
while self.prev_btn.value() == 1: sleep(self.debounce_time) # wait till release
if self.next_btn.value() == 1:
self.next_selection()
self.show_selection()
while self.next_btn.value() == 1: sleep(self.debounce_time) # wait till release
if self.ok_btn.value() == 1:
while self.ok_btn.value() == 1: sleep(self.debounce_time) # wait till release
self.execute_selection()
def run(self):
# show the selection first
self.show_selection()
# then listen on button presses in a loop...
while True:
self.loop()