""" lcdMenu - A micropython library, which supports vertical and horizontal scrolling through menu items on both 2x16 and 4x20 LCDs Copyright (C) 2024 Benjamin Burkhardt This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program. If not, see . """ from time import sleep class lcdMenu: # lcd: I2C_LCD - an object of the I2C_LCD class (https://git.privacynerd.de/BlueFox/micropython-libraries/src/branch/main/PCF8574T) # buttons: dict - a dictionary with machine.Pin objects as items with following keys # - "prev_btn" - OPTIONAL - when pressed, select the previous menu item # - "next_btn" - REQUIRED - when pressed, select the next menu item # - "ok_btn" - REQUIRED - when pressed, call the callback function of the menu item # menu_items: list - a list (-> maintains order!) containing tuples with the following format: (,) # scroll_direction: bool - if true, the scrolling direction is horizontal, if false, vertical # cycle: bool - if true, start again with the first menu entry after the last one (and show the last before the first) # hide_menu_name: bool - OPTIONAL - if true, hide the menu's name (won't work in combination with a vertical scrolling direction) # name: str - OPTIONAL - a string with the name of the menu (can be hidden under certain circumstances) # debounce_time: float - OPTIONAL - the debounce time used by the library to debounce button presses def __init__(self, lcd, buttons: dict, scroll_direction: bool, cycle: bool, hide_menu_name: bool = False, name: str = "CHOOSE", debounce_time: float = 0.15): # save the argument variables self.lcd = lcd if "prev_btn" in buttons.keys(): self.prev_btn = buttons["prev_btn"] else: self.prev_btn = None self.next_btn = buttons["next_btn"] self.ok_btn = buttons["ok_btn"] self.scroll_direction = scroll_direction self.cycle = cycle self.hide_menu_name = hide_menu_name self.name = name self.debounce_time = debounce_time self.current_selection = 0 # set a standard value (can/most of the time will be changed directly after __init__ by a call to self.setup()) self.menu_items = [] # set a standard empty (can/most of the time will be changed directly after __init__ by a call to self.setup()) # variables that are very unlikely the user want's to set them (but can be set via ., of course) self.start_execution_msg = "Selected..." # the string displayed when an menu item is selected self.end_execution_msg = "Closing..." # the string displayed when the callback function of a selected menu item returns self.end_execution_wait = 1 # the time (in seconds) to wait after the callback function of a selected menu item returns self.start_execution_wait = 0.5 # the time (in seconds) to wait before the callback function of a selected menu item is called self.end_execution_wait = 1 # the time (in seconds) to wait after the callback function of a selected menu item returns self.fill_char = '-' # the character used to fill up space (used only on 4x20 displays); MUST BE 1 character long # menu_items: list - a list (-> maintains order!) containing tuples with the following format: (,) # start_selection: int - OPTIONAL - the index of the item selected by default (starting with 0) - DON'T USE NEGATIVE INDEXES def setup(self, menu_items: list, start_selection: int = 0): self.menu_items = menu_items self.current_selection = start_selection def show_selection(self): # some checks: # 1. if you scrolling vertically, I found no elegant way to hide the name (there just need's to be something up there!) if self.scroll_direction and self.hide_menu_name: raise TypeError("Hiding the menu name whilst having the scroll direction set to horizontal is unsupported!") # 2. if there are no menu items to display... if len(self.menu_items) == 0: raise TypeError("Can't show empty menus! Maybe you forgot calling self.setup() after initializing me?") # get some often used values into local variables selection_name = self.menu_items[self.current_selection][0] lw = self.lcd.num_columns # fill the custom character fields in the displays memory self.lcd.custom_char(0, bytearray([0x04,0x0A,0x11,0x00,0x00,0x00,0x00,0x00])) # arrow up self.lcd.custom_char(1, bytearray([0x00,0x00,0x00,0x00,0x00,0x11,0x0A,0x04])) # arrow down self.lcd.custom_char(2, bytearray([0x04,0x0A,0x11,0x00,0x00,0x11,0x0A,0x04])) # arrow up and down self.lcd.custom_char(3, bytearray([0x11,0x0A,0x04,0x00,0x00,0x04,0x0A,0x11])) # no options self.lcd.custom_char(4, bytearray([0x08,0x08,0x08,0x0F,0x08,0x08,0x08,0x08])) # line with a fork (to show the current selection - v scrolling) self.lcd.custom_char(5, bytearray([0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08])) # line without a fork (to show unselected items - v scrolling) self.lcd.custom_char(6, bytearray([0x00,0x00,0x00,0x00,0x00,0x00,0x15,0x00])) # three dots in a row # now show it off! # Horizontal scrolling: if self.scroll_direction: self.lcd.move_to(0,0) if self.lcd.num_lines == 4: self.lcd.putstr(f"{self.fill_char*lw}{' '*lw*2}{self.fill_char*lw}") # fill the first and last line with 'fill_char's self.lcd.move_to(0,1) # move to the second line for the starting message below (takes two lines) self.lcd.putstr(f"[{self.name[0:lw-2].center(lw-2)}]") # the menu name (cannot be hidden in this mode) self.lcd.putstr(f"<{selection_name[0:lw-2].center(lw-2)}>") # the current selected menu item's name # Vertical scrolling: else: lines_for_display = self.lcd.num_lines items_before_selection = self.current_selection # e.g. if current selection is the second -> 1; one item is before this items_after_selection = len(self.menu_items) - self.current_selection - 1 self.lcd.move_to(0,0) if not self.hide_menu_name: self.lcd.putstr(f"[{self.name[0:lw-2].center(lw-2)}]") # print the menu name surrounded by sqare brackets [] lines_for_display -= 1 # decrease the amount of lines available for displaying menu items by 1 (as it's used for the menu name) # now we want to display the selections # where the currently selected item should be the uppermost if possible # only at the end of the item list, the current item has to be in a lower line... # ... to avoid emtpy lines at the end as this would seem unprofessional/unclean to me # but it adds an noticeable amount of extra work / a complex algorithm if items_after_selection < (lines_for_display - 1): # if there aren't enough items to fill the display after the current selection # maybe the following could be done with a crazy math formula - but I want to keep it simpler! # as there aren't enough menu items after the current selection to fill the display, we have to... # ... calculate where to place the current selection, how many items there are before it and how many after it menu_items_cut = self.menu_items[::-1][:lines_for_display][::-1] # cut the menu_items list to the relevant last n ones maintaining order (n = number of lines for display) current_pos_in_cut = -len(self.menu_items) + self.current_selection + lines_for_display # calculate the current index of the selection in the new cut # draw all the lines for i in range(lines_for_display): if i == current_pos_in_cut: # if drawing the currently selected item self.lcd.putstr(f"{chr(4)} {menu_items_cut[i][0][0:lw-4]}") self.lcd.putstr(" " * ((lw-4)-len(menu_items_cut[i][0][0:lw-4]))) # fit the line else: self.lcd.putstr(f"{chr(5)} {menu_items_cut[i][0][0:lw-4]}") self.lcd.putstr(" " * ((lw-4)-len(menu_items_cut[i][0][0:lw-4]))) # fit the line # now the arrow if i == 0: # if the first element is drawn, think about printing or not printing the up arrow if self.current_selection == 0 and not self.cycle: # first item selected and no cycling self.lcd.putstr(" ") # leave the line with spaces else: self.lcd.putstr(" " + chr(0)) elif i == lines_for_display-1: # if the last element is drawn, print a down arrow? if self.current_selection == (len(self.menu_items)-1) and not self.cycle: # first item selected and no cycling self.lcd.putstr(" ") # leave the line with spaces else: self.lcd.putstr(" " + chr(1)) # arrow down else: # there are enough items to fill the display after the current selection # the first line self.lcd.putstr(f"{chr(4)} {selection_name[0:lw-4]}") self.lcd.putstr(" " * ((lw-4)-len(selection_name[0:lw-4]))) # fill the line with spaces up to 2 before the end of the line if len(self.menu_items) <= 1: self.lcd.putstr(" " + chr(3)) # no options icon (as there's only one menu item!) elif lines_for_display == 1: # if there is exactly one line to display the menu entries... if self.current_selection == 0 and not self.cycle: # ...and the first element is selected and cycling is disabled so you can't go back self.lcd.putstr(" "+chr(1)) elif self.current_selection == (len(self.menu_items)-1) and not self.cycle: # ...as before but with the last element -> you can't go further self.lcd.putstr(" "+chr(0)) else: # ...or anything else (cycling or in the middle -> you can go in both directions self.lcd.putstr(" "+chr(2)) elif self.current_selection == 0 and not self.cycle: # first item selected and no cycling self.lcd.putstr(" ") # leave the line with spaces else: self.lcd.putstr(" " + chr(0)) # the other lines... (if existing!) for i in range(lines_for_display-1): self.lcd.putstr(f"{chr(5)} {self.menu_items[self.current_selection+i+1][0][0:lw-4]}") self.lcd.putstr(" " * ((lw-4)-len(self.menu_items[self.current_selection+i+1][0][0:lw-4]))) # fit the line # check if it's the last line being drawn... if (i+1) == (lines_for_display-1): if self.current_selection == (len(self.menu_items)-1) and not self.cycle: # last item selected and no cycling self.lcd.putstr(" ") else: self.lcd.putstr(" " + chr(1)) else: # else: if it's not the last line, leave the last two columns of the line empty self.lcd.putstr(" ") def previous_selection(self): self.current_selection -= 1 if self.current_selection < 0: # after the last element: if self.cycle: # if cycling is enabled, set it to the index of the last element self.current_selection = len(self.menu_items)-1 else: # else, go to first element self.current_selection = 0 def next_selection(self): self.current_selection += 1 if self.current_selection >= len(self.menu_items): # after the last element: if self.cycle: # if cycling is enabled, go to first element self.current_selection = 0 else: # else, set it to the index of the last element self.current_selection = len(self.menu_items)-1 def execute_selection(self): selection = self.menu_items[self.current_selection] lw = self.lcd.num_columns # if the program executed had no display (so the user notices something happens!) self.lcd.move_to(0,0) if self.lcd.num_lines == 4: self.lcd.putstr(f"{self.fill_char*lw}{' '*lw*2}{self.fill_char*lw}") # fill the first and last line with 'fill_char's self.lcd.move_to(0,1) # move to the second line for the starting message below (takes two lines) self.lcd.putstr(f"[{selection[0][0:lw-2].center(lw-2)}]{self.start_execution_msg[0:lw].center(lw)}") sleep(self.start_execution_wait) # wait some time before execution (so that the text can be read) # run the program return_value = selection[1]() # show a exit when there's no specific return value if not return_value: # if the return value is None / nothing was returned -> show a closing message while self.ok_btn.value() == 1: sleep(self.debounce_time) # wait till ok_btn release (e.g. if the "program" is a simple send action) self.lcd.move_to(0,0) if self.lcd.num_lines == 4: self.lcd.putstr(f"{self.fill_char*lw}{' '*lw*2}{self.fill_char*lw}") # fill the first and last line with 'fill_char's self.lcd.move_to(0,1) # move to the second line for the starting message below (takes two lines) self.lcd.putstr(f"[{selection[0][0:lw].center(lw-2)}]{self.end_execution_msg[0:lw].center(lw)}") sleep(self.end_execution_wait) self.show_selection() else: # -> show no message and quit directly back into the lcdMenu self.show_selection() # listen for button presses (this method should be called in an endless loop, see method run) def loop(self): if self.prev_btn: if self.prev_btn.value() == 1: self.previous_selection() self.show_selection() while self.prev_btn.value() == 1: sleep(self.debounce_time) # wait till release if self.next_btn.value() == 1: self.next_selection() self.show_selection() while self.next_btn.value() == 1: sleep(self.debounce_time) # wait till release if self.ok_btn.value() == 1: while self.ok_btn.value() == 1: sleep(self.debounce_time) # wait till release self.execute_selection() def stop(self): # here to act as a callback for a menu entry (if the user wants to ofc!) self.running = False return True def run(self): # show the selection first self.show_selection() self.running = True # then listen on button presses in a loop... while self.running: self.loop() return True # to prevent a "Closing menu ..." in submenu-situations