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10562d6410
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81fb57e2bf |
@ -8,10 +8,10 @@ This project is the completely rewritten successor of my old (and now archived)
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## Roadmap
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- [x] forward, backward and select button
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- [ ] support for horizontal and vertical scrolling
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- [x] support for horizontal and vertical scrolling
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- [x] support for both 2x16 and 4x20 LCDs
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- [x] a reliable order of the menu items
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- [ ] good documentation for all of this (maybe through examples)
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- [x] good documentation for all of this (maybe through examples)
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- [x] show an exit screen when a specific exit code is returned by a callback function
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- [ ] make the menu itself exitable (to enable stuff like submenus, etc.)
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- [x] make the project a valid python package
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@ -19,4 +19,4 @@ This project is the completely rewritten successor of my old (and now archived)
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## License
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This project is licensed under the GPL-v3-or-later. A copy can be found [here](LICENSE).
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This project is licensed under the GPL-v3-or-later. A copy can be found [here](LICENSE).
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67
__init__.py
67
__init__.py
@ -63,10 +63,10 @@ class lcdMenu:
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# fill the custom character fields in the displays memory
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self.lcd.custom_char(0, bytearray([0x04,0x0A,0x11,0x00,0x00,0x00,0x00,0x00])) # arrow up
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self.lcd.custom_char(1, bytearray([0x00,0x00,0x00,0x00,0x00,0x11,0x0A,0x04])) # arrow down
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self.lcd.custom_char(2, bytearray([0x04,0x0A,0x11,0x00,0x00,0x11,0x0A,0x04])) # arrow up and down (variant 5 from above)
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self.lcd.custom_char(3, bytearray([0x11,0x0A,0x04,0x00,0x00,0x04,0x0A,0x11])) # no options (variant 3 from above)
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self.lcd.custom_char(4, bytearray([0x08,0x08,0x08,0x0F,0x08,0x08,0x08,0x08])) # line with a fork (to show the current selection - h scrolling)
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self.lcd.custom_char(5, bytearray([0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08])) # line without a fork (to show unselected items - h scrolling)
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self.lcd.custom_char(2, bytearray([0x04,0x0A,0x11,0x00,0x00,0x11,0x0A,0x04])) # arrow up and down
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self.lcd.custom_char(3, bytearray([0x11,0x0A,0x04,0x00,0x00,0x04,0x0A,0x11])) # no options
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self.lcd.custom_char(4, bytearray([0x08,0x08,0x08,0x0F,0x08,0x08,0x08,0x08])) # line with a fork (to show the current selection - v scrolling)
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self.lcd.custom_char(5, bytearray([0x08,0x08,0x08,0x08,0x08,0x08,0x08,0x08])) # line without a fork (to show unselected items - v scrolling)
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self.lcd.custom_char(6, bytearray([0x00,0x00,0x00,0x00,0x00,0x00,0x15,0x00])) # three dots in a row
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# now show it off!
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@ -97,31 +97,28 @@ class lcdMenu:
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# maybe the following could be done with a crazy math formula - but I want to keep it simpler!
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# as there aren't enough menu items after the current selection to fill the display, we have to...
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# ... calculate where to place the current selection, how many items there are before it and how many after it
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"""
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if lines_for_display > len(self.menu_items): # if it is because of an overall small number of menu items (less than we can display)
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for i in range(len(self.menu_items)):
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if i < self.current_selection:
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self.lcd.putstr(chr(5)+" "+self.menu_items[i][0][0:lw-4])
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self.lcd.putstr(" "*(lw-4-len(self.menu_items[i][0][0:lw-4])))
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if len(self.menu_items) <= 1:
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self.lcd.putstr(" " + chr(3)) # no options icon (as there's only one menu item!)
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elif self.current_selection == 0 and not self.cycle:
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self.lcd.putstr(" "+chr(1))
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elif self.current_selection == (len(self.menu_items)-1) and not self.cycle:
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self.lcd.putstr(" "+chr(0))
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else:
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self.lcd.putstr(" "+chr(2))
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elif i == self.current_selection:
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self.lcd.putstr(chr(5)+" "+self.menu_items[i][0][0:lw-4])
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self.lcd.putstr(" "*(lw-4-len(self.menu_items[i][0][0:lw-4])))
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elif i > self.current_selection:
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menu_items_cut = self.menu_items[:lines_for_display:-1][::-1] # cut the menu_items list to the relevant last n ones maintaining order (n = number of lines for display)
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current_pos_in_cut = -len(self.menu_items) + self.current_selection + lines_for_display # calculate the current index of the selection in the new cut
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# draw all the lines
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for i in range(lines_for_display):
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if i == current_pos_in_cut: # if drawing the currently selected item
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self.lcd.putstr(f"{chr(4)} {menu_items_cut[i][0][0:lw-4]}")
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self.lcd.putstr(" " * ((lw-4)-len(menu_items_cut[i][0][0:lw-4]))) # fit the line
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else:
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self.lcd.putstr(f"{chr(5)} {menu_items_cut[i][0][0:lw-4]}")
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self.lcd.putstr(" " * ((lw-4)-len(menu_items_cut[i][0][0:lw-4]))) # fit the line
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# now the arrow
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if i == 0: # if the first element is drawn, think about printing or not printing the up arrow
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if self.current_selection == 0 and not self.cycle: # first item selected and no cycling
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self.lcd.putstr(" ") # leave the line with spaces
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else:
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self.lcd.putstr(" " + chr(0))
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elif i == lines_for_display-1: # if the last element is drawn, print a down arrow?
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if self.current_selection == (len(self.menu_items)-1) and not self.cycle: # first item selected and no cycling
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self.lcd.putstr(" ") # leave the line with spaces
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else:
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self.lcd.putstr(" " + chr(1)) # arrow down
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print("Im here!")
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else: # if it is because we reached the end of a (possibly) long menu list -> we have enough items to fill all the available lines
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print("Else here!")
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"""
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print("ToDo!")
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else: # there are enough items to fill the display after the current selection
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# the first line
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self.lcd.putstr(f"{chr(4)} {selection_name[0:lw-4]}")
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@ -129,18 +126,18 @@ class lcdMenu:
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if len(self.menu_items) <= 1:
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self.lcd.putstr(" " + chr(3)) # no options icon (as there's only one menu item!)
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elif lines_for_display == 1: # if there is exactly one line to display the menu entries
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if self.current_selection == 0 and not self.cycle:
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elif lines_for_display == 1: # if there is exactly one line to display the menu entries...
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if self.current_selection == 0 and not self.cycle: # ...and the first element is selected and cycling is disabled so you can't go back
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self.lcd.putstr(" "+chr(1))
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elif self.current_selection == (len(self.menu_items)-1) and not self.cycle:
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elif self.current_selection == (len(self.menu_items)-1) and not self.cycle: # ...as before but with the last element -> you can't go further
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self.lcd.putstr(" "+chr(0))
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else:
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else: # ...or anything else (cycling or in the middle -> you can go in both directions
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self.lcd.putstr(" "+chr(2))
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elif self.current_selection == 0 and not self.cycle: # first item selected and no cycling
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self.lcd.putstr(" ") # leave the line with spaces
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else:
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self.lcd.putstr(" " + chr(0))
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# the other lines... (if existing!)
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for i in range(lines_for_display-1):
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self.lcd.putstr(f"{chr(5)} {self.menu_items[self.current_selection+i+1][0][0:lw-4]}")
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@ -190,7 +187,7 @@ class lcdMenu:
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return_value = selection[1]()
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# show a exit when there's no specific return value
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if not return_value: # if the return value is None / nothing was returned
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if not return_value: # if the return value is None / nothing was returned -> show a closing message
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while self.ok_btn.value() == 1: time.sleep(self.debounce_time) # wait till ok_btn release (e.g. if the "program" is a simple send action)
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self.lcd.move_to(0,0)
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if self.lcd.num_lines == 4:
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@ -199,6 +196,8 @@ class lcdMenu:
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self.lcd.putstr(f"[{selection[0][0:lw].center(lw-2)}]{self.end_execution_msg[0:lw].center(lw)}")
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sleep(self.end_execution_wait)
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self.show_selection()
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else: # -> show no message and quit directly back into the lcdMenu
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self.show_selection()
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# listen for button presses (this method should be called in an endless loop, see method run)
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